Bitsy is a great place to start if you’re new to making games. From pixel artwork to dialogue, it provides everything you need to make an interactive game or story. You have two colors, two frame animations, and 64 pixels per asset. And with a point and click interface, it’s easy to get started. Bitsy
Make little worlds in a browser.
Bitsy is super easy to get started and use. Just starting to think about making games? Is this your first game? Or maybe it’s
How Bitsy works
Bitsy’s friendliness is the result of a tight design system. You don’t have a lot of choice in how it works, but you have endless opportunities for creativity within the system’s constraints.
In Bitsy, you have only a few types of elements in your game: the player avatar, world tiles, interactable sprites, and collectible items. Place entrances and exits to navigate from room to room.
Your artwork is limited to three colors in any one room. And your world tiles are 8×8 with an option for a simple two-frame animation.
Breaking rules in Bitsy
And there’s more for those that are more adventurous or need more flexibility. There are quite a few tools to hack Bitsy and extend the capabilities of the engine. I recommend playing with plain vanilla Bitsy to start. The limitations really do help inspire unique and creative solutions.
If there is one downside to Bitsy, it’s that things get disorganized pretty quickly. So plan ahead when you’re creating a bigger story with lots of complex artwork. You’ll want to be mindful about naming assets and room structures so you can navigate your project easily.
Start using Bitsy now: