Bitsy is a great place to start if you’re new to making games. From pixel artwork to dialogue, it provides everything you need to make an interactive game or story. You have two colors, two frame animations, and 64 pixels per asset. And with a point and click interface, it’s easy to get started. Bitsy

Make little worlds in a browser.

Bitsy is super easy to get started and use. Just starting to think about making games? Is this your first game? Or maybe it’s your hundredth? It kind of doesn’t matter with Bitsy. If you have a mouse, start clicking away to create a stories. It’s limitations introduce opportunities to explore creative ways to bend the rules and make something. All around it’s a rewarding experience.

How Bitsy works

Bitsy’s friendliness is the result of a tight design system. You don’t have a lot of choice in how it works, but you have endless opportunities for creativity within the system’s constraints.

In Bitsy, you have only a few types of elements in your game: the player avatar, world tiles, interactable sprites, and collectible items. Place entrances and exits to navigate from room to room.

Your artwork is limited to three colors in any one room. And your world tiles are 8×8 with an option for a simple two-frame animation.

Breaking rules in Bitsy

And there’s more for those that are more adventurous or need more flexibility. There are quite a few tools to hack Bitsy and extend the capabilities of the engine. I recommend playing with plain vanilla Bitsy to start. The limitations really do help inspire unique and creative solutions.

Staying organized

If there is one downside to Bitsy, it’s that things get disorganized pretty quickly. So plan ahead when you’re creating a bigger story with lots of complex artwork. You’ll want to be mindful about naming assets and room structures so you can navigate your project easily.

Start using Bitsy now:

Expand with Bitsy Tools

Bitsy Hacks

Image to Bitsy


Bitsy Tutorials