For the longest time it seemed like I could never find time to work on my projects. There was never enough time in the day to do all the things I wanted to do. It’s frustrating. It wasn’t that I was particularly busy, but I always was looking for the perfect combination of decent span of time and a good amount of inspiration before getting started. Well, I found that this doesn’t happen often.Continue reading “How to find time to work on your game or hobby projects”
This is a simple and well known idea, but it’s really easy to forget. Our work usually tends to pull us in deep into the details. But remind yourself to step back. Don’t try to do everything perfectly right away. If you project has lots of moving parts—and most games and projects do—you’ll need to work on a little bit of everything. Just shape the thing you’re working on and then move on to the next thing. Quality is not the first goal. You want to get as complete of a picture of your project elements as fast as possible.Continue reading “How to make progress on your game faster”
If you are like me, you’ve probably started and stopped countless prototypes and side projects. Maybe something got too difficult or complex. Or it just wasn’t turning out like you imagined. There are lots of reasons to leave a project behind.
It’s not a bad thing. It’s efficient to abandon things that aren’t working out. You might come back around to these ideas. Some ideas need time. One thing is certain. You definitely learned something from working on all those projects, and you’ll bring that with you to the next one.Continue reading “How to finish your game (or any type of project for that matter)”